Kingdom New Lands Tips - The Ultimate Kingdom Guide
As simple as the controls of Kingdom New Lands are, the game can become more difficult. That's why I've put together a comprehensive guide with lots of Kingdom New Lands tips.
1. Protect your monarch at all costs
The monarch is your playable character. If he is attacked and loses the crown, the game is lost . Therefore, the most important task is to always make sure that you are safe. Do not go too close to activated monster portals and do not roam outside your walls at night . If the enemies attack the walls, do not go too close because there are also monsters that can jump over the wall.
2. Receive coins
You can earn coins through the following activities:
- Search chests
- dealers
- by hunting hares and deer
- fishing
- Farmers who cultivate and harvest the fields in summer
- Farmers who collect berries in winter
To the merchant: he goes to his camp for one coin and gives you 8 coins back the next day . He can only be sent out during the day.
3. Recruit new residents
2-3 camps with potential but homeless residents always spawn on an island. You can recruit them with a coin so that they automatically go to your castle. There you can use more coins to assign them tasks (archer, craftsman, knight, farmer). But make sure you don't recruit them too late, because when the enemies are approaching, they will attack you and take the coin away. So you have to equip them with coins again.
You should also pay attention to where these camps with potential new citizens are located. Sometimes they are very close to your castle and then you have to weigh up whether you urgently need new residents or space. Because as soon as the last tree in front of the camp is cut down, the camp will also disappear.
4. Improve buildings
In addition to protecting the monarch, your most important task is to protect your subjects. They stay in your fortress in the evenings and for this you need appropriate towers and protective walls.
Walls and towers can be attacked and torn down by monsters. Both can be rebuilt by craftsmen for coins.
You can find all expansion stages here:
1. Walls
wooden walls
Level |
type | Cost | reconstruction costs |
0 | dirt hill | - | - |
1 | spikes | 1 | 1 |
2 | palisade | 3 | 1 |
Stone walls (stone technology must be unlocked)
Level |
type | Cost | reconstruction costs |
3 | stone wall | 6 | 2 |
4 | large stone wall | 9 | 4 |
2nd towers
Level |
type | Cost | reconstruction costs |
0 | small pile of stones | - | - |
1 | stone platform | 3 | 1 |
2 | wooden tower | 5 | 1 |
3 | stone tower | 7 | 2 |
4 | Triple Stone Tower | 9 | 3 |
5. All mounts and their functions
All mounts are characterized by speed and stamina. However, each mount also has special abilities and therefore certain advantages and disadvantages.
1st starting horse
It is available to you right from the start. It has no special abilities and recharges your stamina by grazing.
Island | Cost | speed | Endurance |
- | - | Average | Average |
2. Wild horse
There are several randomly spawning variants of the wild horse, but otherwise it has no special features. It can be found on island 2 and always costs 3 coins.
variant | speed | Endurance |
Black Horse | faster | a little more |
dark brown horse | much faster | about half |
White Horse | a little slower | about 2x more |
3. Deer
The magnificent animal moves faster in the forest and can charm deer to drive them to the hunters. The hunters can hunt the deer and receive coins.
Island | Cost | speed | Endurance |
3 | 3 | faster in the forest |
a little more |
4. Unicorn
The unicorn does what unicorns apparently do: fart coins . When the unicorn grazes you get coins.
Island | Cost | speed | Endurance |
5 | 3 | faster on open spaces | Average |
5th warhorse
A little slower, but with a special function: the warhorse. It can take some damage without the monarch taking damage himself.
Island | Cost | speed | Endurance |
4 | 3 | Average | High |
6th Bear
Island | Cost | speed | Endurance |
4 | 3 | Slow | Slow |
6. Surviving the winter
Winter is hard, but with a certain amount of preparation you can survive . In the seasons when you have earned a lot of money, you have to save up a lot. To do this, you ride to your mayor and drop off coins so that he can store them in your castle. You can see how much is in there by looking at the mountain of coins that gradually builds up in the middle of the gate.
It is also possible to hunt wild animals and get coins from them. The deer mount is particularly useful for this, as it attracts deer to your archers.
In Kingdom Two Crowns, winter is easier to survive. Farmers can collect coins from berry bushes, for which you have to spend one coin per bush. Four farmers can collect from one bush.
7. Get improvements with statues
There are a total of 4 statues that give you bonuses when you unlock them with coins. If your monarch dies, you lose this bonus.
1. Stature of the archers
In addition to the architect's stature, the archer's stature is one of the most important . It increases the accuracy and hit probability of your archers and also enables them to catch fast opponents with bow and arrow. It can be found on the first island.
Cost: 4 coins
2. Stature of the architect
You can find this statue on the 3rd island and it gives you stronger walls .
Cost: 8 coins
3. Stature of the Scythe
With it you can place two more farmers per farm . The statue is located on the 2nd island.
Cost: 4 coins
4. Stature of the Knights
This stature does not necessarily have to be activated, as it gives the knight units more strength and a jump attack , but they also have less health points . Can be found on island 5.
Cost: 8 coins
8. Repair the ship and leave the island
To get to new islands, you have to find the wrecked ship and repair it. The following costs apply:
- Build scaffolding: 10 coins
- Build hull: 118 coins
- Launching a ship: 2 coins
- Sending subjects to the ship: 2 coins
- Set sail: 10 coins
9. Hermits and their tasks
Hermits are elderly individuals who reside in their homes in the forest. If you persuade them to come with you for a fee, they can unlock new features for your castle .
1st Ballista Hermit
The Hermit can convert a level 4 tower into a ballista tower . The three archers are then replaced by a craftsman, who activates the ballista.
Island | Cost | conversion costs |
3 | 4 coins | 6 coins |
2. Bäckerei Einsiedler
With the Bakery Hermit, a tower can be converted into a bakery . For one coin, bread can be baked there, which attracts homeless, potential residents . They run off and when they reach the bakery, they eat the bread. There, the monarch can recruit them for 1 coin.
Island | Cost | conversion costs |
4 | 4 coins | 6 coins |
3. Knight Hermit
Knight Hermits can convert a level 3 tower into a Knight Tower . Here you can recruit knights .
Island | Cost | conversion costs |
5 | 4 coins | 6 coins |
10. All monsters at a glance
There are many different monsters that want to get their hands on your monarch, so here is a brief overview:
standard monster
They are about the same size as your castle inhabitants and your first enemies. Initially in small groups, they appear in ever larger numbers . They can attack all units and your monarch . They also like to steal - coins, tools, hermits...
Some of them also wear masks and are therefore more resistant to attacks .
Flying Monsters
These monsters don't attack your walls, they just fly over them. They steal residents and kidnap them.
Brooding Monsters
They are big, stocky and can deal a lot of damage . They can also take a lot of damage and constantly breed new monsters .